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Daylight Review

What’s scarier than being hunted in the dark? Being in the same position and lost, does the game live to this potential?….No

Daylight had a good foundation to be a scary and atmospheric with an interesting story, but that was all diminished even before half way through. The point of being a horror game is to make the player jump and scare them and have a sick twist in the middle. Through my entire time with the game this didn’t happen, I was mostly frustrated in having to wonder round aimlessly looking for “remnants” (which are written tidbits or images that fill the mystery) to then find a room with a key item to unlock the next area.

The game began within a hospital (yes very original in a horror game…) and what struck me first was the quality of the sound effects with the creaks, whispers and the spontaneously moving objects, but one thing did strike me is the main protagonist that you play decides to randomly say things when not needed breaking that immersion. Your main light source is your smartphone and surprisingly it never runs out of battery but you also had glow sticks and flares to aid you, these however did run out after a certain time period ,  but in all fairness the lighting was very nice.

Daylight Screen 1

After a while the game began to bore me as the corridors looked the same and what initially could of been making me jump through the entirety got lost within the background with the same textures within every room. This is a shame as the later forest areas near the end are much more varied and fit the random designed environments. But what was worse is that the hospital had unneeded box-pushing puzzles which came across as a last minute decision to prolong the credits.

So as said before to progress within Daylight you have to find a number of “remnants” to unlock a key which is in a room with weird markings on the walls to unlock the overall mystery. This is the delivery method for the story, this felt fine but it didn’t reward me enough for the frustrating search for the final pieces wasn’t worth my time.

The game did move quite fast as when it did finish it felt like I wasn’t anywhere near the ending which is disappointing aswell as it could of got a lot creepier with the levels opening up. The ending wasn’t a big surprise it felt standard to a horror theme but it did make sense.

Daylight Screen 2

I did ask myself one question whilst playing Daylight, a big appeal to Daylight was procedural generation and this would inspire replayability, but on the experience that I had with Daylight the question is why would I play it again? I had seen everything the game had to offer in my first play through a second time would be a breeze as I know what is coming and what I had to do it would just be in a different location so there would be no fear of the game.

hat's scarier than being hunted in the dark? Being in the same position and lost, does the game live to this potential?....No Daylight had a good foundation to be a scary and atmospheric with an interesting story, but that was all diminished even before half way through. The point of…

Review Overview

Rating

Terrible

In conclusion the game has mass potential to be scary with a tense atmosphere and interesting story. This is all taken away with poor level design, poor puzzles and enemies and sounds that even the easily of frightened gamers could play. By the time I completed the hospital I was immune to the scares it was trying to pull and all I can see from the game is fetch quests.

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About Rhys Forward

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