Putty Squad has seemed to slip under the radar and released on the 3DS, where as if we were back in the nineties this game would of been on everyone’s list with praise for its graphics and play style. With this it now seems a bit odd that it has arrived on new platforms especially with a price tag of £17.99. Dose the game deserve your attention or should it stay under the radar?
You can inflate, morph, stretch, punch, absorb and take on different enemies on your mission to rescue imprisoned putties. Having a Wallace and Gromit themed visuals, it gives off a charming vibe but also feels quite dated, this is probably because I watched The Wallace and Gromit films as a child so nostalgia will hit for those who are in a similar era. The game is colourful and there are a variety of enemies that will get you using the different powers that the character has.
There are many things that the game does right but it is dampened by the things that doesn’t quite work properly. The games main focus is power ups, yes there is plenty but they all seem over powered as you get a rocket launcher or a nitro weapon which acts like a grenade, these combined with the powers that you already own (Inflate, stretch etc) , the game does feel quite easy at times. With an map as well to find all the putties within the level (which the bottom display shows the total) you can quickly look to see where they are and move to that location. The only thing I did notice is that your health will decrease overtime if using the inflate mechanic for too long.
One thing it does right for me is the difficulty curve, it’s not for the faint of heart, there are no continues, or auto-save feature, also your health dose not regenerate after each level so be aware of this as it is located on the bottom screen. From today’s standpoint this probably won’t be a welcomed addition to many of today’s gamers, but as a design choice this is refreshing to see as many games today hold your hand throughout the whole experience, where as in Putty Squad you’re on your own. For me this is a welcomed addition to the game and more games should utilise this.
The level design is enjoyable and with its non linearity you can go anywhere in the level , this does make the level easier as you don’t have any obstacles in your way but the repeat of used assets became noticeable very quickly. The controls were really responsive and the game could be a nice challenge for some and easy for others. Also throughout the game you will unlock extra modes and hidden levels which will give the game an extended boost and for the gamers who like to 100% you can collect stickers …YAY stickers.