What is more impressive is how Telltale has grown Clementine in a realistic way. She is hopeful and cynical, scared and courageous. Developing the character over a long period of time isn’t seen much in video games and to see her become a complex and fully developed human being.
The quick time events are obviously back, I normally become frustrated with this design choice but it works in this game and I wouldn’t want it to change. Telltale constantly surprise me with their story telling abilities and this is the pinnacle of this season but even more so this is my favourite out of all the episodes from Season 1.
“A House Divided” is the biggest of The Walking Dead episodes yet in both of ground covered and the variables you’ll encounter. Conversations are the majority of the interactivity in this story, and they will splinter off in wildly different directions depending on who is alive and how you treat them. This really turns into a personal experience as each player will choose different decisions.
My Favourite part of the game is the action sequence at the bridge where I feel that this is Telltales greatest work. You feel yourself moving to the edge of your seat as you search for a weapon, kill multiple zombies and try to save someone from falling off a bridge, this tension builds during a button-mashy fight scene.
Unfortunately the technical issues return but they aren’t as frequent as Episode 1, the usual frame skip and sometimes the loading times seemed to take a while, but this didn’t take away from the experience. Its exciting to see that The Walking Dead is growing in complexity and how it weaves its characters. “A House divided” achieves greatness, it will make you smile and it will also break your heart, touching on other issues with grace, this is a game you have to play.